The Power of Speaking Up


Sarah Darkmagic - Posted on 08 September 2014

In addition to the seriously awesome, Hacking as Women event, another thing happened at GenCon that reinforced my faith in D&D. Mike Mearls invited myself and Anna Kreider to have lunch with him. There was no real agenda other than to talk about our experiences and perhaps to help identify things we thought of as problems and maybe offer potential solutions.


This was a big deal to me. I respect Mike a lot. Heck, most of the people I know who work on games, many of whom I count as friends, whether it's Wizards of the Coast, Paizo, or Evil Hat, want to see more diversity in the portrayal of characters. I've known for a long time that the creators themselves wanted these changes, but that it could be unclear if they could or how to do it. A number of people have told me in various conversations that being on panels like "Queer as a Three-Sided Die" helped them see a perspective of themselves and their companies that did not match what they knew or wanted and that became an impetus for change. For instance, in a recent interview, Mike discusses being struck by surprise in the community that a WotC employee could attend a panel on LGBTQ issues.

In 2013, Jeremy and I talked about the Gen Con panel over lunch the following week, and I was struck at how the community was surprised that someone from Wizards of the Coast was able to attend. I had always felt that we were a fairly progressive company, but it drove home that people can’t read our minds. Our intentions don’t mean anything unless we reflect them in our work and our actions. Source: Mary Sue

And we know that they aren't just saying their intentions. They worked to make the art in the Player's Handbook diverse, something that Mike made sure to discuss when we interviewed him on the Tome Show. (Sorry we didn't ask more questions about it Mike, I wasn't sure then if we could.) They included the sex and gender inclusivity text not just in the Player's Handbook but as part of the basic rules. They've done a great job, in my opinion, of talking about D&D in places they might not have before, such as that Mary Sue interview.

And, finally, something that truly humbled me, Mike spent about 2 hours of his very busy Gen Con to talk to Anna Kreider and myself about our experiences in gaming. We talked and talked. Everything from how happy we were to see how they were changing their approach to our fears about being cut off every time we offer a critique of the product. This came at a very stressful time as we were both being harassed for those critiques for over a month before Gen Con. Mike talked about his hopes for the game and the community, the difficulties they've had in the past and during the reorientation, and we talked about some ways that we might be able to get there. He talked about his experiences with the various communities and how that feeds in to what they are trying to do. It was a great conversation, one that fills me with hope.

Look, I know that there is, for some, a lot of pain here when it comes to D&D. I'm definitely not saying that D&D is now perfect or even that we should stop critiquing. However, this sort of thing is why I haven't given up on the game and why I think it could go in even more awesome directions. If you want to be a part of that, let your voice be heard. Write about your experiences! Write about what you love but feel free to temper that with the stuff that gets you down. Play, experiment in your play, and write about that. Let's fill this community with diverse voices. They are listening. These changes were less likely to happen without Anna or myself writing what we write. Or if the community didn't express shock over the participation in panels like Queer as a Three-Sided Die. Or if Mike's coworkers didn't speak up to say that they thought they couldn't do progressive things. It's easy to never name our assumptions, but let's stop doing that.

Read about Anna's version of the lunch here.

Artwork: "Lead to Gold" © 2013 Kaitlynn Peavler and Cheeky Mountain Parrot Games, created for Conquering Corsairs, used under a Creative Commons Attribution-ShareAlike license: http://creativecommons.org/licenses/by-sa/3.0/

P.S. I am opening comments up on this. However, I will be moderating them.

tags

This is indeed awesome.

Like I mentioned on Anna's page I am glad things are "looking up" as it were.
For me I like to think that things are getting better.

I take my kids to Gen Con and play in games. For them a lot of these issues of gender equality and equal representation are a foregone conclusion. So their games will reflect that as well.

I can't speak for the world at large, but for my corner of it, my family, we love 5e.

Tracy, thanks for your continuing efforts to make gaming a better place for all of us. I'm sorry that by putting yourself out here, you end up a target. Please know that there are lots and lots of people who support your vision.

Send feedback using the contact form or through twitter, @sarahdarkmagic.

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