Hall of the Snake God


Sarah Darkmagic - Posted on 03 February 2010

The rumors surrounding the Serpent Wood are true: Primitive humans did raise a city in the trees' shelter. While traveling the forest, the characters stumble onto a portion of these lost ruins. "Hall of the Snake God" is a short Side Trek designed for five characters of 10th to 12th level. Consisting of just two encounters, you can run this scenario to bridge two larger adventures or as an adventure played in a single night.

Generations have passed since the days when the strange folk ruled the forest, but even now, centuries later, few dare tread its darkened trails for fear of disturbing the restless ghosts and drawing the attention of terrible predators. Rangers and other woodsy folk lend credence to these fears by whispering about moss-covered ruins where old stones jut up from the loamy earth and serve as mute reminders of a lost and ancient society. One can only wonder what might still remain behind to be unearthed by an intrepid adventurer with more courage than sense.

Level: 
10
Source Information
Author: 
Robert J. Schwalb
System: 
D&D 4e
Setting: 
Generic D&D
Publisher: 
Wizards of the Coast
Availability: 
DDI Subscription Required
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