Dungeon Crawl Classics #14: Dungeon Interludes
This module is a collection of six related adventures designed to be played nonconsecutively over the course of a campaign. Each adventure builds on the one before it, but is complete and stand-alone. This allows the DM to weave an ongoing plot line into his larger campaign, which gets revealed bit by bit, one episode at a time. As the heroes progress in level, they slowly uncover a great plot by an ancient summoner to forge the Oculum Infernae, a terrifying artifact that will allow him to read the heavens with perfect clarity. Only by stopping his efforts can the heroes ensure that the evil wizard won't summon an army of unspeakable terror!
Features:
A new approach to adventures: six stand-alone modules designed to be played at different times in a campaign, which slowly weave a connected storyline
Each adventure can be played on its own, or they can be tied to the larger metaplot
Six separate adventures each with its own distinct theme, including such unique settings as a paladin's burial sanctuary, the lair of a xill trophy hunter, and a wizard's tower sinking into a tar pit
A climactic finale where the PCs must stop an evil summoner from bringing an army of devils into the world
16 illustrated player handouts
Send feedback using the contact form or through twitter, @sarahdarkmagic.