Two Characters for The Slaying Stone

Sarah Darkmagic - Posted on 26 June 2010

During the recent discussion over pregens, some people asked if I would create some to share. While I'm not sure my characters would appeal to everyone, I decided to try my hand at creating a couple. Here are my first two. One thing to note, sources such as the Player's Strategy Guide suggest setting ability scores in a more optimized manner, but I like to use the standard array. Overall, I tend to be much more in favor of story than crunch, but if there is a glaring weakness, feel free to point it out. I spend much more time DMing than playing, so my character creation skills aren't always as strong as they should be.

I created these two characters to fit into the adventure, The Slaying Stone, by Logan Bonner. They fill two of the backgrounds Logan provided in the adventure.

Meredith Greenhall

Race: Human
Class: Fighter (Battlerager)
Age: 18
Background: Citizen of Kiris Dahn
Ability Scores: Str 18, Con 14, Dex 12, Int 11, Wis 13, Cha 10
Fighter Talent: Battlerager Vigor
Combat Superiority
Skills: Dungeoneering, Athletics, Intimidate, Streetwise
Languages: Common, Goblin
Feats: Against All Odds, Toughness
At Will: Brash Strike, Crushing Surge, Threatening Rush
Encounter: Passing Attack
Daily: Comeback Strike
Rituals: Gentle Repose, Brew Potion
Equipment: Adventurer's Kit, Chainmail, Mace, Hand Crossbow, Heavy Shield

At one time, Meredith's family was amongst the proudest of Kiris Dahn. A long line of fighters, most of the town's guard had her family's blood in their veins. But the family's fortunes mirrored those of the town, and when they were forced to flee 8 years ago, the they lost what little wealth they had left. Recently, old family letters were found that describe a favored hiding place of her great-great-great-grandfather and her family believes some long forgotten treasures may be stashed there. She's been looking for a reason to get back at the goblins that forced her family to flee, and if she can search the house, all the better.

Raised on tales of her family's honor in combat, she has more trust in her mace than her words. She will often throw herself in the middle of the fray, her confidence buoyed the more she is surrounded. She was raised to continue in the family tradition and is well versed in basic combat and guard duties. However, she feels the need to prove her worth as well as that of her families, and will get herself in trouble with her brashness.

Lillian Moonbow

Race: Half-Elf
Class: Cleric (Devoted) (Sehanine)
Age: 22
Background: Redeemer of the Desecrated
Ability Scores: Str 12, Con 13, Dex 13, Int 10, Wis 16, Cha 16
Channel Divinity: Healer's Lore
Skills: Diplomacy, Heal, History, Religion
Languages: Common, Elven, Giant
Feats: Ritual Caster, Holy Dilettante
At Will: Lance of Faith, Sonnlinor's Hammer
Encounter: Divine Glow, Divine Fortune, Healer's Mercy, Psionic Shield
Daily: Shield of the Gods
Rituals: Gentle Repose, Brew Potion
Equipment: Adventurer's Kit, Ritual Book, Chainmail, Quarterstaff, Holy Symbol

For her entire life, Lillian's dreams have been a blessing and a curse. Given the gift of prognostication through her dreams, many of her classmates and neighbors grew jealous of her power especially when she refused to clearly align herself with good. When her father won the annual hunting contest for the fifth year in a row, they refused to award him the prize, claiming she must have told him the location of the prize-winning buck. She ran away from the judge's stand, and curled up in an alley, her eyes full of tears of shame and anger.

In that alley is where the two members of the Dream Seekers found her. They told her that her ability was a gift from Sehanine and invited her to join their order. Sensing that the situation in town was impossible, her parents gave her their blessings and she entered into training as a cleric. Her final test, before she is accepted fully into the order, is to reconsecrate a shrine of Sehanine. She heard that there is one in Kiris Dahn. In the end, she cares not who owns the shrine, only that it is purified. She cares greatly for her companions, but the greater questions of good versus evil mean little to her. Rather, she seeks the balance of all things and accepts that brings great joy as well as great loss.


Well, I cannot comment on the mechanics as my understanding of 4e is basic, but the backgrounds look solid with both roleplaying and adventure hooks. So, I like them.

Thanks Sean! I can't take much of the credit for the hooks, Logan included minor quests for each of the backgrounds. In the case of the Citizen of Kiris Dahn, it was to retrieve a beloved personal item. For Redeemer of the Descrated, it was to reconsecrate a holy place.

A hand crossbow doesn't really seem to suit Meredith. Throwing hammers or hand axes would use her STR instead of DEX. More accurate, more damage, and better flavour.

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