Sources of Inspiration: End to End


Sarah Darkmagic - Posted on 21 May 2013

I love to use fairy tales as an inspiration for my games. Ralph, the talking chicken, was a prince transformed by a witch's curse. Rumpelstiltskin served as inspiration for a bargained child tale. Given this, I'm always on the hunt for new tales, especially given how often the current Grimms' versions don't have great roles for women.

Enter End to End, a book of four fairy tales written by Jocelyn Koehler. I was fortunate enough to get a review copy. Set in the mythical land of the Nine Kingdoms, near the borders of Faerie, these tales often mix the real with the fantastic. A forbidden wood. Dancing sisters. A kingdom in decline. Medicine required for survival. These all feel familiar and yet new. What I love in particular, plenty of strong women who have their own agency.

Pearl Against Diamond: When Pearl meets Lin in a forbidden forest, it is the beginning of a romance, and the beginning of a tragedy. For Lin is the slave to a faerie queen, and Pearl must journey through dangerous realms to save him. But Lin hides a secret of his own. A reimagining of the legend of Tam Lin, this story pulls inspiration from not only the original, but also the dreamland of ukiyo—the “floating world” of forgetfulness and pleasure.

The Solider Underground: Alexander Stargazer is a wanderer and a mercenary. One day, when he stumbles into a new kingdom, he hears about a mystery he can’t resist. For a full year, the twelve princesses have disappeared every night to go dancing...but no one knows where or how. Many have tried to solve the mystery. All have failed. Stargazer uses his wits and magic to discover the secret, which lies far below the castle in a subterranean world too fabulous to be believed...and far more sinister than it first appears.

Wise Marah: We all know the legend of the Sleeping Beauty. Or do we? When a beloved queen falls into an enchanted slumber, a whole kingdom is dragged down into a shadowed grief. Can a simple housemaid break the spell? She can...if she is wise enough.

When the Wolves Returned: In a forgotten kingdom severed from all others, life is incredibly dangerous, and survival depends on not falling prey to the sickness that ravages the land. The key to survival—a precious medicine—lies beyond the forest. A strong young woman named Red is the one who journeys through the woods, wary of wolves and other perils. But the largest threat may prove too powerful for Red to fight...until she makes a fragile, remarkable alliance with a former enemy. Together, they will bring their benighted land back into the light.

I enjoyed these so much that I am going to buy the previous book in the series, The Way Through the Woods.

Inspiration

This section may contain some spoilers.

  • Part of the story of Pearl Against Diamond involves her being swindled. If your players are looking for ways to be heroic without killing everything in sight, righting a wrong like this could be a good way.
  • Pearl also receives a few magic items created just for her by Lin. Consider allowing extremely limited magic items like these in your game without worrying too much about what the rules say NPCs can create.
  • In the Soldier Underground, it's not until he drinks from a fountain that he sees the underground world for what it is. It's a risk for the players to drink from random fountains but having rewards like these can encourage them to take those chances and explore.
  • Likewise, a few of the art objects in the underground palace give hints at the story of the world. Providing these hints throughout a game rewards exploration and helps ensure the players don't look at you confused when they figure out the mystery of the world.
  • Wise Marah reminds us that sometimes an outsider can see things that locals cannot. In my experience, players would react in a similar manner to Marah, questioning any restrictions, especially without a firm reason why they shouldn't explore further. With some groups, I wouldn't necessarily have an end story in mind, I'd present something like the sleeping queen and let the players work out an explanation that works for them.
  • What happens when the old ways are no longer necessary? When the Wolves Returned reminds us that someone always profits off of these things and they are often reluctant to give up their revenue streams. The same can be adapted for a fantasy world.

I hope you try them out. If you'd like to read some excerpts, the publisher was kind enough to provide me with some.

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