The Purpose of Reviews


Sarah Darkmagic - Posted on 08 December 2014

Recently I attended my aunt's birthday party. While I was there, I had the chance to talk to my cousin Christina and her friend. Both love games and were happy to tell me about what games the liked, which games they wish they could afford, and ask me for game recommendations. They also related their frustrations about games.

You see, both of them have physical conditions that make playing many games difficult. They can't afford more recent computers or consoles, let alone the types of controllers that would make it easier for them to play. I instantly remembered the AbleGamers website and suggested they check it out. I figured if anyone out there could give them the advice and information they needed, it would be them.

Imagine my great sadness this weekend when people started attacking the Able Gamers website because the charity did not want someone to fundraise for them under the GamerGate banner. I wasn't surprised by the obvious attacks, the "how dare they not accept our money" expressions of anger. I was surprised, but guessed I shouldn't have been, when they started going after the types of reviews that AbleGamers produces.

First, let's back up a bit. All reviews are, to some degree, arbitrary and/or subjective. For instance, I recently saw an argument that review scores should be tied to quantifiable items like number of found bugs, frame rate, etc. But really, that's just as arbitrary as saying it should be about the number of female characters or how many challenges can be solved in non-violent ways. Reviews say far more about the expected audience of the review than the game itself.


AbleGamers, as a website, has a rather specific audience. Their audience consist of game consumers who have specific requirements for their games that may not be covered by reviews from other outlets. Just like the average consumer needs to know the technical requirements of a game so that they don't buy games their system can't run, people with disabilities need to know if the game's physical requirements match their own proficiencies. If it doesn't, why should they spend the money on the game to be disappointed?

What this incident shows is a fundamental lack of understanding regarding the nature of reviews and how a significant number of gamers care more about how games are talked about than they do about fellow gamers who have needs and tastes different than their own. Reviews should be about helping consumers find the games that meet their individual mix of wants and needs. Given how many people game, there is no way that one, unified set of reviews will do this. Reviews can and should be different from each other, talk about different points, even deduct points for things like racism, sexism, etc.

We, as the consumers, are then given the task of finding the reviewers who best deliver information pertinent to our tastes. Often this will mean a reviewer who matches our own tastes, but don't be surprised if a reviewer whose tastes are different from your own provide needed insight into a game.

That's what reviews should be. I think if people want something that compares what are essentially technical specs of the product, they should found something like Consumer Reports, a product testing company that rates and compares various products in a category against the same set of standards.

In the meantime, if you would like to support AbleGamers, you can donate here. They also have some great shirts available in their online store.

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