Notes from the Table: Treed! Edition


Sarah Darkmagic - Posted on 18 February 2010

This past week I really didn't have the time to create the well-thought out, challenging encounter that my players deserved. So I looked through adventures from Dungeon magazine and found a great side trek that I could easily fit into my campaign called Treed!. Without giving spoilers, I would like to mention a few things about the adventure. First, my players really enjoyed it and they had a lot fun with it. There is enough of an element of danger with the monster choices to keep the heart rate up and, if my dice didn't decide they were too tired to bring their A game, potentially to kill a PC or two.

However, it's a bit of a tricky encounter to run. There are four different monster types to run, terrain features and a leash. It probably wouldn't be so hard to run with more time to plan and prepare, but for a weeknight game during a busy two weeks, I had some problems keeping things straight. That is more a fault of me than the adventure itself, but it bears noting. Also, if I ran it again, I would use something physical to represent the leash. It was too difficult to remember that it was there and to use it effectively.

Overall, I'm really glad I ran it and it really can be an easy mini adventure to fit into just about any campaign. Time to plan for next week.

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