Look at Forgotten Treasures: L2. The Assassin’s Knot

Sarah Darkmagic - Posted on 09 October 2009

As an adult, newbie dungeon master with a full-time job and other such responsibilities, I don't have as much time to devote to crafting my game as I might like. Which means, while I would love to spend hours drawing maps, doing so would take time away from what I consider to be even more important items, story development and encounter planning. For this reason, I've been looking through some of the 3rd edition archives available on the Wizards of the Coast website.

This led me to discover what I consider to be a pretty cool module written in 1983, L2. The Assassin's Knot. While my main interest in the module at this point is for the maps and some descriptions of the town and its inhabitants, I think it would be interesting to update the module for 4th edition play. Unlike many modules I've read, you get to play Sherlock Holmes instead of going to "here there be monsters" and slaying them. I know my husband has been wanting to play in a game with more intrigue and mystery, so I will probably be borrowing those elements over time as well.

For my Newham campaign, Garroten becomes Derby, a small town on the Susswasser River, the House of Abraham (inn) becomes the Crown and Arrows, and the castle becomes the home of the Duke of Derby, his wife, his son Alric, and daughter-in-law Margaret. Without her husband's knowledge, Margaret had promised her first-born to a goblin in exchange for the secret of how to spin straw into gold and, well, the payment is about to come due. I kept most of the stores available in Garroten but added my own twists to them and changed the temples to revere the gods that the inhabitants of Newham Shire are most likely to celebrate. So far, using the preexisting structure from the module has allowed me to add a lot of flavor to the game without taking a lot of effort on my part. I get to fill in the blanks instead of having to come up with the blanks and then filling them.

The DMG suggests that dungeon masters "steal" as much as they need to craft their games and I think these archives are a great resource for doing just that. I'm thinking of modifying the maps from Return to the Temple of the Frog for my Lizardfolk city.

3.5 D&D Archives
Adventure Archive


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