Lessons Learned


Sarah Darkmagic - Posted on 04 October 2009

Over the past few weeks, I've been running the Newham Shire/Arcadia campaign for my group. I've been having a blast and I think my group is having fun as well. Recently, however, I think I made a pretty big beginners mistake. Many of my story lines have been a bit more complex than the normal, "there be bad guys" type campaigns, and I really thought my players might appreciate a couple of encounters with clear bad guys that one doesn't have to feel so bad about killing. The second of these encounters involved a small band of spriggans (5 in total) who were demanding a toll in order to cross a bridge. I thought it was going to be a pretty fun, if a bit of a hard encounter and I spent a fair bit of time figuring out how the different members of the spriggan team would act and how to use their powers most effective.

However, in all my planning, I didn't expect that my players might not want to fight. Just as important, I couldn't see how these little guys (who dip their hats in the blood of their victims) wouldn't want either a very large toll from the players or their blood. This failure to think a bit outside of the box led to a rather awkward incident where my players rolled fairly high but it was well near impossible to get the result they wanted.

If I had thought about this possibility in advance, I could have done a much better job meeting my player's expectations. Their attempts to use diplomacy and intimidate could have been part of a harder skill challenge. The failure condition could be that they were required to pay an even higher toll or just that they would have to fight the spriggans. I would have felt better about it and I think my players would have as well. In the end, my players really appreciated the more difficult and challenging encounter, but I think it would have been an awesome encounter with the addition of the skill challenge.

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