Games I Love: Trine 2

Sarah Darkmagic - Posted on 12 August 2013

Over the past few days I've played, oh, 16 hours of Trine 2 with the forever awesome Jared von Hindman. We both fell in love with the game's art and story (at least the original story line that constitutes the first half of the game or so, but more on that later) and it's an awesome co-op game, something that's been difficult for us to find. Before I get much further, here's a trailer of Trine 2:

At it's core, it's a side-scrolling game that combines action, puzzles, and platforming to tell a story. It's one of the best co-op games I've come across in a long time and we had a ton of fun working out the puzzles while talking to each other on Skype. I think it could be a great game for anyone close who has to spend time apart including couples.

Great Mix of Characters

You get to play one of three heroes:

  • Amadeus the Wizard - An older, reluctant hero who is married with kids. He doesn't have any direct combat abilities but his core abilities include levitating objects (which expands to monsters) and making boxes (which later expands to creating planks and monster cages).
  • Pontius the Knight - A rather large fellow who loves to smash things, with his sword or hammer. Besides bashing things, he has a shield that he can use to glide or redirect water or fireballs.
  • Zoya the Thief - Or as she likes to refer to herself, an entrepreneur. She has a bow and as she gains in levels, different types of arrows unlock such as anti-gravity, fire, and ice. She also has a super awesome grappling hook that lets her get up and over many of the challenges.

Each of these characters have unique talents, that when combined together and often with the environment, let you do some pretty awesome stuff. For instance, we found that Amadeus can't levitate a block while one of the other characters is standing on it. However, if Zoya creates an anti-gravity area with one of her arrows, he can place a block there. She can then jump on it and while she's in the air, he can push it upward. When she lands on it again, she can jump off and also gains the benefit from the upward momentum. Additionally, wooden blocks found in the environment aren't restricted in this manner when she's hanging from them with her grappling hook, so Amadeus can levitate her across obstacles in that case.

Beautiful Scenery

Much of the game is just beautiful. Some of it is creepy beautiful for sure, but a lot of work went into making it all work and it shows. The first half of the game plays through the adventure the Trine, an ancient artifact, summoned the characters for. I don't want to spoil the story, so that's all I'll say, but it has a wondrous, fairy tale vibe and there's a real story there. Throughout the adventure there's a bunch of notes, diary entries, paintings, poems, and the like to collect. Many of these reveal more about the land and the story. There are also lots of puzzles. Some of them are pipe puzzles involving redirecting air, fire, or water to either redirect the flow to make it possible to get through or to help magic plants grow and reveal new areas. Some areas are underground and others are even underwater.


This game has awesome amounts of co-op. A fair number of the puzzles involved working together to solve them, using our special abilities to create some really cool stuff. While it wasn't impossible for us to get in each other's way at times, it also didn't happen all the time. We had so much fun with this game, we're going through again trying to find all the areas we missed and trying to unlock more of the achievements.

More Than One Way to Do It

Also, I have to confess I'm not the world's best platformer (that is, I'm not great at video games where the difficulty is in precision jumping). This games helps with this in a few ways:

  • There's often multiple ways around a problem. If you're great at platforming, then jump your way around. Not so great? Find a way to build what you need.
  • Working together often is better than working alone.
  • If one person gets to the next checkpoint, you'll be there if you die, so why not try. If the other person gets too far ahead, you'll be whisked there too.

A Note

One thing to note, we played the complete story. We weren't as thrilled with the second half. It felt much more like a generic video game and, at least on my end as the wizard, I felt constantly frustrated because I didn't have any combat powers. It also felt like there was a sudden difficulty shift and the art wasn't quite what we expected given the rest of the game. Of course, your mileage may vary.

So there you go. I highly recommend the game if you can get it. We lucked out and got it as part of the Steam Summer Sale. It's available for PC, Mac, Linux, XBox, PS 3, and Wii. That page also has a link for a free Mac demo and there is supposed to be one on Steam as well.

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