D&D Rules for Pregnancy: Motivations
I have taken part in conversations regarding pregnancy in D&D for about as long as I have been talking about D&D. My general guideline about it is this, any subject that is incredibly difficult to have a conversation about in real life is likely to be nigh impossible to create rules for within D&D.
At this point, someone is likely to pipe in, "But it's hard to have a discussion about killing goblins in real life but the game handles that just fine," to which I'd reply that 1) clearly you don't have enough fantasy and gaming nerds as friends and 2) if goblins existed in real life such discussions would likely be a lot harder (but not impossible as ongoing bigotry demonstrates).
But I digress.
A more apt follow up question might be, "If it's so hard, why are you here talking about it?" And in some ways it's a really good point. It is likely that at some point in the following paragraphs I will mess something up. I will offend someone. At the same time, if I were to stay silent, what then will be the result? It's not like my silence will silence others.
Besides, as some of you may know, I've spent the past 18 months or so being pregnant and then taking care of a small human. And all parents have a need to give unsolicited advice to strangers. ;)
I kid.
I spent a lot of the time over the past 18 months thinking about pregnancy and parenthood in games, especially D&D. I planned to write about those thoughts anyway but at some future date when I didn't have to steal 5 minutes at a time to write a thing. But then two things happened. First, I realized that that future date was likely years away and, second, someone posted their homebrew pregnancy rules to a Pathfinder group and I realized I had things to say.
Before anything, I'd like to give a bit of a disclaimer. Any criticism and/or critique I give here is not intended to be a blanket banishment or condemnation of D&D rules regarding pregnancy in general or in specific. Also I will keep my conversation to D&D (including Pathfinder) in contrast to games with more narrative focused rules. I do not intend to suggest that pregnancy in D&D should be forbidden or that people who include it are bad because they include the topic of pregnancy.
With that out of the way. Let's start at the beginning.
Why do some people want pregnancy related rules in D&D?
There are plenty of motivations here.
- Some folks live in cultures that are family and child focused and they can't imagine a world without pregnancy and children.
Some can't get pregnant and want the chance to experience something in game that they will never be able to experience in life. - Some want to be pregnant at some point in their lives and use games like D&D (a form of play) to process and understand their feelings, fears, etc regarding pregnancy.
- Some people would like to use the safety of a game to deal experiencing a infertility, miscarriage, stillbirth, or the death of a child.
- Some people have been pregnant, loved it, and would love to recreate those feelings within a game.
- Some people think pregnancy should be in the game but it feels less real to them if there aren't mechanics (crunch) that accompanies the story.
- Some people desire a fuller model of the world so if their game has sex, they feel it should also have pregnancy.
- Some people can't think of women without thinking of pregnancy and want to bring their real world baggage regarding female sexuality into the game.
Some of these motivations, to me at least, are more positive than others. The first five in particular show compelling positive reasons for including pregnancy in D&D and show that it can be a positive experience. The last three, however, tend to be the more common drivers and why a lot of D&D rules for pregnancy make some people, such as myself, want to run away from any discussion involving the topic.
More importantly, it's nearly impossible to design rules that meet all of these motivations and it's the last three that make it particularly hard to do so. For example, in order to have pregnancy mechanics, there often has to be an oversimplification of pregnancy. In movies and literature in the US, for instance, we often "show" early pregnancy by portraying a woman throwing up right after waking, commonly known as "morning sickness."
This oversimplification, however, is a common issue because while nausea is a common sign of pregnancy, it is not universal and for many pregnant people, it comes at a different time of the day. Most pregnancy mechanics that can fit on one piece of paper are likely to insufficiently recreate the experience for people who love being pregnant and want their characters to have the same experience. They are also unlikely to help a person prepare for pregnancy or to help them really understand what it is like to be pregnant. They might work ok for someone who can't be pregnant and wants to experience something like it in a game since it might feel "right" to them if most of their experience of pregnant people has come through fiction. For those that come from more family focused cultures, whether or not the mechanics feel "right" comes down to what the pregnant people in their life have experienced.
Now that we have a bit of understanding of the motivations, next time I'd like to explore prioritizing them, especially when it comes to conflicts between them. In the meantime, here's something real about pregnancy.
Pregnancy Fact:
A common test, at least in the US, for newborns is called the Apgar score. The test is done to measure the physical condition of a newborn child based on 5 criteria: Appearance, Pulse, Grimace, Activity, and Respiration. It is also named after the person who developed it, Dr. Virginia Apgar, an anesthesiologist. More info on the Apgar score
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