Cassidy FTW


Sarah Darkmagic - Posted on 02 June 2010

Last night was Cassidy's first Fellowship of the Tweet adventure. We had a great session with @NewbieDM as, well, the DM. Due to people's schedules, the game starts around my normal bed time, but I am more than willing to make the sacrifice to play with this group. Fortunately my shyness didn't last too long although my computer started to hate me as we neared midnight.

So far, playing OD&D has helped me understand a bit more about 4e which is really great. During the post adventure conversation last night I made the point that one of my problems with many of the 4e books, particularly the DMGs, is that there is a lot of assumed knowledge in them. For someone like me, who doesn't have 30 years experience playing and running D&D, it can be really hard to grok what they are trying to say, especially since so much of the advice is pretty abstract. For instance, I would love a basic tutorial on how to create a monster, what guidelines, math-wise, go into creating new attack and utility powers, and things like that. I'm a coder; I could go through and compare a bunch of them to see what overall math they are trying to get, but I'm also lazy and don't want to do that much work.

While I'm having fun with the adventure, I really miss the way magic is handled in 4e. This 2 spells per adventure/day thing is a bit of a drag. :) On one hand, it means that I reserve them and try to bring them out when they really count. For instance, in our first fight of the day versus two hobgoblins, Toma, one of our dwarves, was hit early for 7 damage. Afraid that the next round might be a bit much on the dwarf, I went in and healed him for 3, putting myself in melee range. On the other hand, it can lead to a lot of, "Well, if we are willing to wait a day, I can prepare a spell tomorrow that will let me clear that water right up and we can see if there is anything down there." I need to wait a whole day? I guess that's better than potentially not knowing the spell at all, but I prefer the 4e way.

Overall, I'm really glad I'm in this game, mostly because of the great group of guys I get to play with. Hopefully we'll be able to keep it going and I won't be as shy in future adventures. For now, I'm still feeling out what I can get away with in the conversation, which seems to be a lot. Great job guys and thanks again NewbieDM for running an awesome game! Hopefully the audio will get released soon, and you'll be able to hear Cassidy's moment of the game, near the end of the session. If it doesn't get released, I'll write it up here. Let's just say things are often darkest before the dawn.

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I'd love to see you explore the monster creation portion of this post a little more. I have been playing 4e for a year now, but only started as a DM five months ago. Most of the custom monsters I have created have just been samplings of beasties already in the Compendium. It works, but it feels like there should be a better (read: easier) way.

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