Arcadia Notes: Welcome to the islands of the mists


Sarah Darkmagic - Posted on 11 May 2010

I just sent this to my group's discussion list which means I finally can share it with you all. When time allows and particularly after missing a session or two, I like to send a teaser that helps set the tone of the next session. I really wanted this one to be special and I hope my players think it is too.

Our last session left off with them traveling through the mists at the center of the Lake of Lost Memories. Legend holds that the mists part for those who are in need, and, well, we left the last session with the mists parting. Tomorrow night, they'll get a chance to see the islands of the mists for themselves and maybe even meet Lilith.

As the boat approaches the islands of mist, their features become clear. One larger island is surrounded by three smaller ones, with arching bridges connecting them all together. On the hill of the center island stands a magnificent temple with a solitary tower rising from the center courtyard. Light appears to radiate from its walls. One thing that becomes instantly noticeable is the lack of any defensive measures. There are no city walls, no gates, nothing but open space, punctuated here and there with a home or shop.

As the boat lands, a small group of townsfolk comes up to the dock. One of them steps forward and shouts a hearty and heartfelt welcome, "Hello and welcome to the islands of the mists. Fear not, for you are safe." As you disembark, he organizes the town folk to help you with any of your things and offers to show you the way to the tower. He introduces himself as Tellador and you notice that he is missing his right hand.

While your eyes continue to watch the light dance off the tower, you take quick glances at your surroundings. The rest of the island is covered with modest homes and shops, backyard gardens and children playing. The people themselves walk around with a radiance that comes from true happiness, yet ancient lines of worry have not been completely erased from the faces of some of the older residents. No one carries any weapons, just tools of their trades. Many of them echo the same welcoming sentiment as Tellador, offering you food and their assistance.

As you approach the tower you notice that it looks to be from another time. Reliefs decorate its walls, depicting the stories many of you heard as children. The entrance is a set of wooden double doors, decorated with flowers and vines. Two stone lions guard the door, with necklaces of fresh flowers adorning their necks. A calming presence washes over you and you get the sense as though the tower just has always been.

You are led into a receiving hall, its walls decorated with huge floor to ceiling mirrors. Small groups stand beside a number of the mirrors, quietly discussing matters amongst themselves. On the opposite side of the room stand two chairs. A large one, ornately decorated with vines and flowers on its legs and arms and two doves forming a heart at the top of its back, sits empty. In a simpler one sits a woman dressed in a simple white dress tied neatly at the waist with a belt of red silk. Behind her are another set of wooden double doors, decorated with reliefs of doves perched on the branches of a young tree. As you approach, she rises and addresses you.

"Welcome," she says, "I am Elessandra, handmaiden of Lilith. We welcome all who are in need, particularly those who travel through the mists."

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