Arcadia Notes: The Shadow Army's First Strike

Sarah Darkmagic - Posted on 13 May 2010

Since not everyone had read the teaser before the session, we started off by having one of the players read it at the table. We started the session with the PCs in the receiving hall of the Tower of Lilith. The party, particularly the bard, was in the midst of a discussion with the Handmaiden of Lilith, Elessandra. Pretty early in their conversation, they hear a blood-curdling scream that is cut short. The PCs turn to see a woman and child running towards them while 3 creatures attack the Mirror Keepers, felling them instantly.


Round 1

1 Dark Mastermind (Level 8 Elite Lurker) [DDI]
2 Dark Servant (Level 8 Skirmisher) [DDI]

Round 2

1 Kir-Lanan Voice (Level 6 Controller Leader) [DDI]

Round 3

1 Dark Mastermind (Level 8 Elite Lurker) [DDI]
2 Dark Servant (Level 8 Skirmisher) [DDI]

Note: I adjusted the levels of these creatures using the Monster Builder.

The creatures come out in stages to add to the drama of the situation (light being extinguished by the dark). The Kir-Lanan came out of the same mirror as the first group and used the top of the mirrors to perch (Reach of 2+ needed for melee attack from ground). The creatures in the third round came out of a mirror on the opposite side of the room, making it harder for the ranged PCs to stay out of melee range.

A bit of flavor was that the Dark Servants were reskinned to be normal looking humans with a black collar around their necks. Their shadow powers seem to come from those collars.


With a lot of effort, the party was able to kill all of the dark servants and one of the masterminds. The other mastermind and the Kir-Lanan were able to escape back through the mirrors. Our session ended with the encounter, and the rest of the aftermath will take place next session.


  • Add a skill challenge to turn off the mirrors during combat. They would have had to work quickly for it to work but might have been interesting.
  • Add a series of skill checks or a skill challenge to disable the collars during combat. Shouldn't totally disable these creatures, but could have removed the shadow keyword and maybe a power or two.


  • My players really worked through their resources on this one. Many dailies, encounters, action points, and healing surges were spent during the encounter. Had this been part of a series of encounters between extended rests, some of them might have been in trouble at the end of the series.
  • I was a little sad about running this encounter. My mind is always coming up with stories and I have to admit the Tower of Lilith is one of my favorites. I almost didn't run this part of the adventure because part of me wanted it to remain unscathed. But the truth is, it didn't really make sense for that to happen, and the encounter was just too nice to pass up.

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