Sarah Darkmagic's blog
Notes: The Haunting of Lobsterclaw Island
So, the story that I sort of have in my mind for Lobsterclaw Island is really getting to me, and so I'm trying to work out how I might create an adventure for it. But it's been a super long time since I've had a chance to run something other than a published adventure and I'm still catching up on all the changes to 5e since my child was born, so these are super rough notes.
One thing I want to tap into is the idea that some people lived on this island and that they were stolen from the land (enslaved). I think I want to make those who were enslaved humans and those who captured them orcs (but with slight twist). And I think I want this to have a huge impact on the land itself, culminating in a part of the story that I'm calling The Long Walk. My thought is to rely on undead and particularly haunting to make it work.
Random Encounters
- shadow + 1d4 skeletons
- specter + 2d4 skeletons
- poltergeist + 1d4 shadows
- Will-o'-wisp + 1d4 skeletons
- Specter + 1d4 shadows
- Legendary ghost - I'm thinking here a leader of the group that was captured and force marched, killed while protecting a grandchild. Her goal is to seek the proper burial of the grandchild and the return of an amulet that fell with the child to its rightful home in their town.
For lair actions: I was thinking of producing shadows (1), skeletons (1), or specters (1) but I'm not sure because I'm not sure. I could also use the flavor text from the ghost and have the lair produce effects like cold or moving objects.
For legendary actions (2 actions):
- Recharge possession and immediate use (Costs 2 actions) - Her goal here isn't to fight the PCs. She wants to possess them to tell a bit of her story and to find the closest she can to peace.
- Etherealness - Thinking this gives her an out if somehow the party traps her
- Walking through intense dark, seeing pig faces by torch [My thought is to make the orcs pig-like and have pink skin]
- Attempting to descend a dense forest during a downpour, wake up soaked to the bone
- Vision of a young child beneath a large old ash tree with white delicate white flowers
- Vision of the amulet
- Simple grave marked by a pile of rocks, someone who died on The Long Walk
- Crude and decayed weapon of the orcs that attacked the folks of Lobster Claw Island
- Intense chill that causes shivers for 1d4 minutes
Eventually I'd like to move random encounters away from groups of "monsters" and more like scenes that would be available.
Sleeping in the Woods
Another idea I have is that any night they spend in the woods, they have a chance of a dream or vision. Some things that they might experience or see include:
Things to find
Another idea I have is of "trinkets" to find while walking through the woods
Other Ideas
I think it would be interesting to have a background or two or some other way to signify characters who descend from those who once lived on Lobsterclaw Island and then have some of these parts of the adventure interact with that.
More Like This Please: DMs Guild Titles - Part 4
On April 27th, OneBookShelf, in conjunction with Wizards of the Coast, Fantasy Grounds, and White Wolf, announced a Play It Forward Event, running from May 4th (Star Wars Day) until May 17th. During the event, community-created products on those companies will forgo their royalties on products sold on DMs Guild and Story Vault and instead, the creators of the content will get 100% of all revenue. This is intended to help the creators, many of who are struggling due to Covid-19.
In addition to this change of revenue sharing, the sites will be having a 20% sale on titles at least 30 days old and temporarily suspending the affiliate program.
Perhaps you, like me, are wondering about some titles to invest in and explore during this event. I did some exploring and would like to recommend the following:
Triple Murder Most Fowl
It is Highharvesttide and your character (along with two to four 10th-12th level characters) is invited to dinner. Soon after arrival, however, the characters learn that they don't have a Clue about what is going on. The matriarch was found dead, just that morning! And now they must figure out who did it, how, and where!
Reading through the adventure, I sense a lot of chances for jokes and just fun role play opportunities. I also wonder if it would be a good adventure if you have folks who want to participate in a D&D game by playing an NPC. It's exactly the sort of adventure I'd love to play.
To purchase: DMs Guild affiliate non-affiliate
Eat the Rich | Volume 1
Eat the Rich, the anti-tyranny adventure anthology, contains 17 adventures for tiers 1-4. Like many of the adventures I've spotlighted, these attempt to explore real world topics through the guise of fantasy; allowing us to see the world around us in new ways. As such, some of the adventures deal with heavy topics like exploitation of workers, marginalized folks, and more.
Also, the pdf is gorgeous. I love the use of monotype and the art is decadent. The visual callbacks to zines fill me with a warm and fuzzy feeling.
To purchase: DMs Guild affiliate non-affiliate
UNBRIDLED
@ me, ok?
Where to start?
Boring voice: Unbridled is a collection of 19 adventures for 5th edition Dungeons & Dragons featuring hags and…unicorns?
Yes, folks, let's take the most of iconic of D&D monsters, hags and unicorns, and mix them up all over the place. Let's make it bizarre. Let's throw a bunch of stuff into a jar, add some glitter and water, and shake that sh*t up and play through whatever happens. That is what this book is all about. And if you think the cover art is catchy, wait until you see the unicorn on page 16. That's ok. I'll wait. Go have a look.
Ok, time to get back on topic. Another book where the art is gorgeous and on point and where the energy is amazing.
To purchase: DMs Guild affiliate non-affiliate
More Like This Please: DMs Guild Titles - Part 3
On April 27th, OneBookShelf, in conjunction with Wizards of the Coast, Fantasy Grounds, and White Wolf, announced a Play It Forward Event, running from May 4th (Star Wars Day) until May 17th. During the event, community-created products on those companies will forgo their royalties on products sold on DMs Guild and Story Vault and instead, the creators of the content will get 100% of all revenue. This is intended to help the creators, many of who are struggling due to Covid-19.
In addition to this change of revenue sharing, the sites will be having a 20% sale on titles at least 30 days old and temporarily suspending the affiliate program.
Perhaps you, like me, are wondering about some titles to invest in and explore during this event. I did some exploring and would like to recommend the following:
The Corruption of Skyhorn Lighthouse
The Corruption of Skyhorn Lighthouse is an adventure for 8th-level characters expected to take about 5-7 hours. It may be run as a follow up adventure to The Secrets of Skyhorn Lighthouse, a 5th-level adventure that is available for free.
There's a lot to talk about with this adventure, specifically that it takes a bit of a different approach than most of the ones I've seen. Encounters by and large are kept to one page (with hyperlinks or printables to help cut down on page flipping). Embellishments and details are kept to a minimum. The idea is to allow a dungeon master to "run at a glance with minimal preparation and a natural delivery." To further aid with this, there is a short video walkthrough of the adventure.
Encounters are set up to resolve a dramatic question. Sometimes the expectation is that this will be around combat but often it includes a non-combat way to resolve the question. Once it is resolved, the idea is to move forward to the transition, which helps wrap up the current scene and kickstart the next. This is my first introduction to this approach and I rather like it.
If this interests you but you'd love to learn more before purchasing, the free 5th-level adventure follows a similar format.
To purchase: DMs Guild affiliate non-affiliate
Exit Pursued by Owlbear
Exit Pursued by Owlbear is an anthology of five adventures all inspired by the bard, Shakespeare. The Rose of the Fair State is inspired by Hamlet and is for a party of four 5th-level characters.
A Shrew’s Vengeance is for a party of four 3rd-5th level characters (with an average party level of 4) and is inspired by The Taming of the Shrew.
If We Shadows Have Offended explores A Midsummer Night’s Dream through a game.
Much Ado About Cookies takes its inspiration from Much Ado About Nothing and is for a party of four to six 3rd-level characters.
Finally, Bubble, Bubble, Toil and Trouble delves into the world of Macbeth and is for a party of four 5th-level characters.
To purchase: DMs Guild affiliate non-affiliate
Budding Baba's Growing Hut
Have you ever wanted to have your own wandering hut like Baba Yaga's? If so, this is the title for you (and if you read this blog, I hope the answer is yes for you and your character!) This product contains rules for growing a hut including advancements, quirks, personality traits, some special abilities (like the ability to kick out unwanted guests!). I absolutely adore this one.
To purchase: DMs Guild affiliate non-affiliate
More Like This Please: DMs Guild Titles - Part 2
On April 27th, OneBookShelf, in conjunction with Wizards of the Coast, Fantasy Grounds, and White Wolf, announced a Play It Forward Event, running from May 4th (Star Wars Day) until May 17th. During the event, community-created products on those companies will forgo their royalties on products sold on DMs Guild and Story Vault and instead, the creators of the content will get 100% of all revenue. This is intended to help the creators, many of who are struggling due to Covid-19.
In addition to this change of revenue sharing, the sites will be having a 20% sale on titles at least 30 days old and temporarily suspending the affiliate program.
Perhaps you, like me, are wondering about some titles to invest in and explore during this event. I did some exploring and would like to recommend the following:
Wanted: Dead or Alive - A Collection of Dastardly Criminals for Fifth Edition Dungeons & Dragons
Wanted: Dead or Alive is a book of NPCs, presented as a series of wanted posters. In addition to the poster, we get some background of each character including their "crimes" and background on their life, special items they may have, plot hooks, tactics, and a stat block. The book includes 18 characters. There are content warnings where appropriate. In addition, each character has the name of its author, helping readers to track down other works written by their favorites.
To purchase: DMs Guild affiliate non-affiliate
The Princess Project
The Princess Project is an anthology of adventures. Each focuses on fairy tale and mythological princesses, aiming and subverting tropes and the patriarchy. The title includes magic items, spells, and more.
I particularly enjoyed "Tying the Knot," especially the list of items that need to be collected before the wedding as well as the locations. I may steal some of them for my own games as well.
In addition to the adventures, there are several random tables in the appendix, including trinkets and wild magic, as well as themed items and spells.
To purchase: DMs Guild affiliate non-affiliate
i've been
i've been is an adventure for four 3rd-level characters that explores themes around mental health, particularly "depression, self-loathing, and isolation." As a person who has faced depression and anxiety and has had a number of friends and others in my life who have done the same, I super appreciate this adventure. In particular, I liked the metaphor for what it's like for some to have depression and similar. Like a number of the titles I'm featuring, creating this module helps the designer (and also potentially us) to explore these issues. At the end there are resources for safety tools to use if you decide to run the adventure as well as a number of crisis lines for the US.
To purchase: DMs Guild affiliate non-affiliate
College of Acapella
College of Acapella contains player options for bards including a bard college along with some spells and feats. In particular, I love the concept of the chorus of harmony, which gives your character a number of duplicates (allowing you to be a one-person acapella group!).
To purchase: DMs Guild affiliate non-affiliate
More Like This Please: DMs Guild Titles - Part 1
On April 27th, OneBookShelf, in conjunction with Wizards of the Coast, Fantasy Grounds, and White Wolf, announced a Play It Forward Event, running from May 4th (Star Wars Day) until May 17th. During the event, community-created products on those companies will forgo their royalties on products sold on DMs Guild and Story Vault and instead, the creators of the content will get 100% of all revenue. This is intended to help the creators, many of who are struggling due to Covid-19.
In addition to this change of revenue sharing, the sites will be having a 20% sale on titles at least 30 days old and temporarily suspending the affiliate program.
Perhaps you, like me, are wondering about some titles to invest in and explore during this event. I did some exploring and would like to recommend the following:
The Adventurer's Domestic Handbook
The Adventurer's Domestic Handbook is a supplement for all things hearth and home including love, marriage, children, household upkeep, divorce, and more. The book has 153 pages and includes new subclasses, stat blocks, marriage ceremonies, vehicles and upgrades, feats, and backgrounds. In addition, it has a whole section full of romanceable NPCs.
I haven't had a chance to read it in depth enough for a full review but one of the things that really stuck out to me is the care taken in terms of language and presentation. For example, multiple times gender is left out of pregnancy, preferring the wording of pregnant person. Likewise the book makes no assumptions on who might be rearing the child or children.
The apprenticing section also looks interesting, with slightly different mechanics depending on how old the character becoming an apprentice is. Likewise, the romanceable NPCs section provides a lot of inspiration for how to approach character design in a way that enables or enhances that direction of play. The non-romanceable NPCs are also interesting. For instance the idea of engagement tracks for employees seems useful for a dungeon master.
Finally, I really enjoyed reading through the marriage ceremonies section, especially since it's a great way to do world building and add variance to the world. And a number of the magic items made me smile, especially the Bassinet of Following (hello, Mandolorian).
Preview: Google Docs
To purchase: DMs Guild affiliate non-affiliate
Tales of Thelanis, Vol 1: "The Child and the Guardian"
"The Child and the Guardian" is the first volume in the series Tales of Thelanis, which explores areas within the Faerie Court in Eberron. Each volume in the series is expected to "explor[e] different story-themed domains in Thelanis and their archfey" with this one covering the Burning Grove and the Green Giant. In addition, it adds a new race and two subclasses.
I really enjoyed how the story weaved throughout the entire 12 pages. In particular, I loved the lair actions and regional effects that are tied to the archfey as well as the important figures for the area.
To purchase: DMs Guild affiliate non-affiliate
Harps and Harpies
Harps and Harpies is an adventure for 3-5 level 4 characters (tier 1) with an expected playtime of about 5 hours. It concentrates on the story of Stonetide, "a coastal town with a harpy problem." One of the townsfolk, Aegis Roulade, wants to learn what happened to his great-aunt, a person who used to keep the harpies at bay, and to return to his family her legendary harp.
I don't want to give away too much about the adventure, but, of course, there is more to the story than appears. The story promotes a large amount of exploration of a nearby island and includes aquatic-themed encounters and skill challenges. Finally, it asks us what family means.
To purchase: DMs Guild affiliate non-affiliate
A Dire Dalliance
In "A Dire Dalliance," a local noble woman asks the group to help her uncover the secret of a pair of guests at her recent balls. Both times, the guest left the party before answering her questions about their identity. Inspired by the story of Cinderella, the adventure unveils the truth behind their hurried escapes.
The adventure is designed for 4 characters of levels 3-5 and is intended as a short adventure. As with the above adventure, Harps and Harpies, it explores a number of themes including "love, identity, and breaking free from poisonous family ties." It carries a content warning of transphobia.
To purchase: DMs Guild affiliate non-affiliate
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