<Monster Name>	Level <L> <Group Role> Skirmisher

<size> <origin> <keywords>	XP <XP>

HP <8+Con+(L*8)>; Bloodied <HP/2>	Initiative +2

AC <L+14>; Fortitude <L+12>; Reflex <L+12>; Will <L+12>	Perception +0

Speed <Speed>	<Vision>

Immune immunity; Resist resistance; Vulnerable vulnerability

Traits

Trait Name

Trait description

Standard Actions

m <Attack Name> (<keywords>)  <Frequency>

Attack: <L+5> vs AC

Hit: <Damage> damage.

M <Attack Name> w <Frequency>

Attack: <L+3> vs Fortitude

Hit: <Damage> damage.

Effect: Attack effect

Move Actions

<Move Name> (<keywords>)  <Frequency>

Effect: Move effect

Minor Actions

m <Minor Name> (<keywords>)  <Frequency>

Attack: <L+5> vs AC

Hit: <Damage> damage.

Triggered Actions

<Action Name> (<keywords>) w <Frequency>

Trigger: Trigger condition

Effect (<action type>): Effect description

Skills <Skill> <bonus>

Str <V> (+<B>)	Dex <V> (+<B>)	Wis <V> (+<B>)

Con <V> (+<B>)	Int <V> (+<B>)	Cha <V> (+<B>)

Alignment <Alignment>	Languages <Language>

Equipment <Equipment>

<Monster Name>	Level <L> <Group Role> Brute

<size> <origin> <keywords>	XP <XP>

HP <10+Con+(L*10)>; Bloodied <HP/2>	Initiative +0

AC <L+12>; Fortitude <L+12>; Reflex <L+12>; Will <L+12>	Perception +0

Speed <Speed>	<Vision>

Immune immunity; Resist resistance; Vulnerable vulnerability

Traits

Trait Name

Trait description

Standard Actions

m <Attack Name> (<keywords>)  <Frequency>

Attack: <L+5> vs AC

Hit: <Damage + (.25 * Damage)> damage.

M <Attack Name> w <Frequency>

Attack: <L+3> vs Fortitude

Hit: <Damage + (.25*Damage)> damage.

Effect: Attack effect

Move Actions

<Move Name> (<keywords>)  <Frequency>

Effect: Move effect

Minor Actions

m <Minor Name> (<keywords>)  <Frequency>

Attack: <L + 5> vs AC

Hit: <Damage + (.25*Damage)> damage.

Triggered Actions

<Action Name> (<keywords>) w <Frequency>

Trigger: Trigger condition

Effect (<action type>): Effect description

Skills <Skill> <bonus>

Str <V> (+<B>)	Dex <V> (+<B>)	Wis <V> (+<B>)

Con <V> (+<B>)	Int <V> (+<B>)	Cha <V> (+<B>)

Alignment <Alignment>	Languages <Language>

Equipment <Equipment>

<Monster Name>	Level <L> <Group Role> Soldier

<size> <origin> <keywords>	XP <XP>

HP <8+Con+(L*8)>; Bloodied <HP/2>	Initiative +2

AC <L+16>; Fortitude <L+12>; Reflex <L+12>; Will <L+12>	Perception +0

Speed <Speed>	<Vision>

Immune immunity; Resist resistance; Vulnerable vulnerability

Traits

Trait Name

Trait description

Standard Actions

m <Attack Name> (<keywords>)  <Frequency>

Attack: <L+5> vs AC

Hit: <Damage> damage.

M <Attack Name> w <Frequency>

Attack: <L+5> vs Fortitude

Hit: <Damage> damage.

Effect: Attack effect

Move Actions

<Move Name> (<keywords>)  <Frequency>

Effect: Move effect

Minor Actions

m <Minor Name> (<keywords>)  <Frequency>

Attack: <L+5> vs AC

Hit: <Damage> damage.

Triggered Actions

<Action Name> (<keywords>) w <Frequency>

Trigger: Trigger condition

Effect (<action type>): Effect description

Skills <Skill> <bonus>

Str <V> (+<B>)	Dex <V> (+<B>)	Wis <V> (+<B>)

Con <V> (+<B>)	Int <V> (+<B>)	Cha <V> (+<B>)

Alignment <Alignment>	Languages <Language>

Equipment <Equipment>

<Monster Name>	Level <L> <Group Role> Lurker

<size> <origin> <keywords>	XP <XP>

HP <6+Con+(L*6)>; Bloodied <HP/2>	Initiative +4

AC <L+14>; Fortitude <L+12>; Reflex <L+12>; Will <L+12>	Perception +0

Speed <Speed>	<Vision>

Immune immunity; Resist resistance; Vulnerable vulnerability

Traits

Trait Name

Trait description

Standard Actions

m <Attack Name> (<keywords>)  <Frequency>

Attack: <L+5> vs AC

Hit: <Damage> damage.

M <Attack Name> w <Frequency>

Attack: <L+3> vs Fortitude

Hit: <Damage> damage.

Effect: Attack effect

Move Actions

<Move Name> (<keywords>)  <Frequency>

Effect: Move effect

Minor Actions

<Minor Name> (<keywords>)  <Frequency>

Attack: <L+5> vs AC

Hit: <Damage> damage.

Triggered Actions

<Action Name> (<keywords>) w <Frequency>

Trigger: Trigger condition

Effect (<action type>): Effect description

Skills <Skill> <bonus>

Str <V> (+<B>)	Dex <V> (+<B>)	Wis <V> (+<B>)

Con <V> (+<B>)	Int <V> (+<B>)	Cha <V> (+<B>)

Alignment <Alignment>	Languages <Language>

Equipment <Equipment>

<Monster Name>	Level <L> <Group Role> Controller

<size> <origin> <keywords>	XP <XP>

HP <8+Con+(L*8)>; Bloodied <HP/2>	Initiative +0

AC <L+14>; Fortitude <L+12>; Reflex <L+12>; Will <L+12>	Perception +0

Speed <Speed>	<Vision>

Immune immunity; Resist resistance; Vulnerable vulnerability

Traits

Trait Name

Trait description

Standard Actions

m <Attack Name> (<keywords>)  <Frequency>

Attack: <L+5> vs AC

Hit: <Damage> damage.

M <Attack Name> w <Frequency>

Attack: <L+3> vs Fortitude

Hit: <Damage> damage.

Effect: Attack effect

Move Actions

<Move Name> (<keywords>)  <Frequency>

Effect: Move effect

Minor Actions

m <Minor Name> (<keywords>)  <Frequency>

Attack: <L+5> vs AC

Hit: <Damage> damage.

Triggered Actions

<Action Name> (<keywords>) w <Frequency>

Trigger: Trigger condition

Effect (<action type>): Effect description

Skills <Skill> <bonus>

Str <V> (+<B>)	Dex <V> (+<B>)	Wis <V> (+<B>)

Con <V> (+<B>)	Int <V> (+<B>)	Cha <V> (+<B>)

Alignment <Alignment>	Languages <Language>

Equipment <Equipment>

<Monster Name>	Level <L> <Group Role> Artillery

<size> <origin> <keywords>	XP <XP>

HP <10+Con+(L*10)>; Bloodied <HP/2>	Initiative +0

AC <L + 12>; Fortitude <L+12>; Reflex <L+12>; Will <L+12>	Perception +0

Speed <Speed>	<Vision>

Immune immunity; Resist resistance; Vulnerable vulnerability

Traits

Trait Name

Trait description

Standard Actions

m <Attack Name> (<keywords>)  <Frequency>

Attack: <L+5> vs AC

Hit: <Damage> damage.

r <Attack Name> w <Frequency>

Attack: <L+5> vs Fortitude

Hit: <Damage> damage.

Effect: Attack effect

Move Actions

<Move Name> (<keywords>)  <Frequency>

Effect: Move effect

Minor Actions

A <Minor Name> (<keywords>)  <Frequency>

Attack: <L+7> vs AC

Hit: <Damage> damage.

Triggered Actions

<Action Name> (<keywords>) w <Frequency>

Trigger: Trigger condition

Effect (<action type>): Effect description

Skills <Skill> <bonus>

Str <V> (+<B>)	Dex <V> (+<B>)	Wis <V> (+<B>)

Con <V> (+<B>)	Int <V> (+<B>)	Cha <V> (+<B>)

Alignment <Alignment>	Languages <Language>

Equipment <Equipment>

Note: Remember to increase damage by 25-50% for limited use powers such as encounters and recharge powers.

Attack type symbols:

() – aura

m – melee basic

M – melee

r – ranged basic

R – ranged

C – close

A – area attack

Standard Monster Templates

Tracy Hurley

2010-12-05