Hope you can take the heat. It's Dark Sun, baby!
Saturday was the Dark Sun World Wide Game Day. I have to be honest and say I almost didn't go in for it. Between Gen Con, con crud, writing a ton, my podcasts, not to mention my real life, I was a bit worn down. But my friend Jason ( @neldar ) told me they could use players and so I signed up for the noon slot and I'm so glad I did.
I knew it was the right choice as soon as Jason placed the pre-gens down on the table. Expecting the normal 1 or 2 female characters, I had decided to let the other woman at the table pick her character first. However, when I saw that there were 3 female characters (out of 6) and that one of them was a goliath barbarian gladiator, I had to claim that one. Fortunately the rest of the table was ok with the grab and I spent the next 5 minutes determining who she was.
It was obvious right away that she was strong, both in body (20 strength) and internal fortitude (16 constitution). She was trained in athletics, endurance and the ability to intimidate. My guess is that she makes quite the opponent in the arena.
Not only did she have the skills to survive in the arena, she was a bit of a showman (14 charisma) which translated to her scoffing at her enemies when they missed and her declaring herself king of the mountain after she caused the perched bowman to flee.
Beyond that, the rest of the ability scores told me she was decent at dodging and moving (12 Dex) but wasn't great at matters of wisdom and intellect (8 and 10). I did decide that she must have some knowledge of tactics given that she lived long enough to see level 4.
The adventure itself was very challenging, just the way a Dark Sun adventure should be. Luck played a big role in our survival as did our tactics. My poor barbarian went unconscious once and was brought back to life by a very tasty piece of fruit. And the tembo didn't have much of a chance when I rolled a crit on my Avalanche Strike power (6d6+11 damage which came after a decent use of my daily for a total of 66 points of damage in one round). When we finally killed the beast, my barbarian claimed the hide for her own.
In the end, everyone at my table survived and our poor DM looked a little sad that we had brutalized his monsters. I had so much fun playing that when I came home, I announced to my husband that I had won at D&D. This amused him greatly. But the truth is, I did feel as though I had won, at least against Athas.
Some of my tweets from the game:
- Yes I provoked a marked target just to watch him die. :)
- This archer is pissing me off. Time to climb the rocks and make him cry. At least it would have been if I didn't roll 2 twice :)
- Archer thought he was clever and tried to launch into an awesome jump attack. I am king of the mountain now!
- Ok dice, I hope the 1s and 2s are out of your system now. Time to kick some ass!
- Looks like an arena to me. http://yfrog.com/18snwj then again everything looks like one to me
- Stupid hobbler pinned me to the ground with his javelin. Pulled it out and returned it. Missed but damn did that feel good
- Barbarian just ravaged the tembo for 66 points of damage. AP & Crit on avalanche strike 6d6+11. But I've let my guard down a bit as a result
- OH: Player: oh I'm no longer bloodied DM: yeah hold that thought
- Got ravaged by that tembo in return. But the leather will make a nice addition to my wardrobe.
- OMG is the barbarian really going to try to be the diplomat?
- Well my hammer says me own this now! Take it if you dare!
- Ha your weak attacks are meaningless against me. Taste my hammer and then eat earth! (hammer fall)
- Our ardent gave me a free melee basic. Killed that challenger and charged the Templar. Hammer struck a ringing blow (21 dmg)
- Harried the templar (go with the flow) and made him spend his action point to shift again. That sucker is mine!
Why I judge for the RPGA (and why you should too)
Starting at 8 am on Thursday, I had just 76 hours to give to GenCon. Due to scheduling constraints, my husband and I had to leave Indianapolis by noon on Sunday. In this time, I had to sleep, eat, play games, hang with friends, and network. As it was, I had so little time to do everything I wanted to do, and yet I gave 10 of those precious hours to the RPGA. Some of my friends have asked me why and I'd like to answer their questions here.
Giving Back
I've received numerous kindnesses from members of the D&D community, especially from RPGA members. I met Mark ( @AsmodeusLore ) at PAX East and he encouraged me to ask Wil Wheaton and Scott Kurtz for their autographs and shared in my excitement when they signed my DMG. He also encouraged me to run some games that weekend, particularly the DM Challenge. And he was kind enough to put my husband and I up for a night during our great GenCon road trip.
Marcel ( @Mudbunny74 ) and Dustin ( @WolfStar76 ) are both my go-to community guys whenever I have a question about online D&D resources. Both have encouraged me to become more active in the community and in the RPGA. Dustin is the person who threw me to the delves when my learn to play group finished early, giving me the confidence I needed to give it a shot.
These are just three of the people who've nudged me to give public play a try. And I know that by participating and running games, I'm paying forward that kindness to others. I'm reminded each time I run that not everyone has a home group, at least not one that will play 4th edition. During PAX East, I heard a number of people waiting in line express that this was their only chance to play for the foreseeable future. Giving a little over 10% of my time to make that happen doesn't seem like that much of a sacrifice to me.
Leveling My Game
War often changes the cultures of those involved in interesting ways. Back when travel was difficult and information scarce, war provided one of the few opportunities for large-scale cultural exchanges. The crusaders brought back technologies and spices from the Middle East just as G.I.s returned with a love of tiki drinks and pizza.
Fortunately, war is not the only mechanism for such exchanges. While many of us play with just one or two home groups at a time, the running and playing games with the RPGA gives us the opportunity to play with many different people in a short time span. Only after experiencing a number of different players, from different backgrounds, is it possible to grok what the different play styles mean and how they influence game play.
Besides, I love analyzing how other people play or run games and see what ideas I can steal from them. And I love it when someone tells me that they are going to steal an idea from me. While the Internet is a great forum for information exchange, nothing can replace seeing it in person, being able to interact with it and have a conversation right there about it.
Additional Benefits
The RPGA is a real community and they are very welcoming of those willing to spread the love of the game. In addition to these highly personal perks, tangible rewards are often given as well, everything from books to passes to hotel rooms.
So, that's why I give time to the RPGA even during my first GenCon. I hope you'll consider volunteering as well.
Gender Bending
I mentioned on Twitter today that when I first started playing, I almost went with a male character instead of a female one. Someone replied that he knows a woman who refuses to play anything but a male character. This preference confuses him a bit and he asked the reasons why I had the same initial preference. 140 characters are a bit too few to explain my reasons completely (particularly when I'm in the middle of a game) so I wanted to explain a bit more here. I want to warn my readers in advance though, this isn't a pleasant topic and I'm going to show a bit of my soul here. I can't tell you that any other woman has these same reasons; I can only attempt to explain myself.
Gender Roles
My parents raised my brother and I in about as gender neutral of an environment as one can get. I got matchbox cars as well as dolls as presents and the only reason they were concerned about me playing sports was due to my heart condition. My brother and I had the same chores and I often was my dad's helper on construction projects.
Most of my town, however, didn't show the same outlook. I was told my love of sports was a phase that I would soon outgrow. When I wanted to play basketball against the wishes of the boys in my class, I was offered the position of cheerleader. When I brought out the classroom ball, the boys attempted to take it away from me and dragged me across the playground. I was told that as a girl I should have known better and just let them have it.
All of this resulted in me hiding my gender for much of my youth. Since only boys were allowed to do the things I loved, I took on the look of a boy. I had my mother cut my hair as short as she could bear it and wore boys clothes. Of course, this confused many adults and some of my classmates, but to me it made perfect sense. Of course, this was in elementary and middle school. By the time I hit high school, I had convinced enough people through sheer force of will that I didn't have to do this anymore and could just be myself.
Beyond this highly-personal learned behavior, when I play, I don't want to feel like the girl of the group. I don't want the male players or characters to feel like they need to heal the girl over anyone else or to protect her from the evils of the world. Many guys are more than willing to treat me as an equal, but when I'm in a group of people I don't know, I like the neutrality of playing a male character.
Power Dynamics
No easy way exists to discuss this topic. For a subset of players, and I think it's actually a really small minority, playing a fantasy game like D&D brings out their dark side. I'm well acquainted with how dark things can get, although I haven't had it happen to me at the table.
When I was in middle school, honors students were given passes that allowed them to go outside early during lunch and study hall, without adult supervision. I loved this as it gave me an opportunity to play sports. However, boys that age aren't always nice, and for months I had to undergo a number of tortures, everything from pretty detailed descriptions of what some of the boys wanted to do to my mother to threats, by some of them, that they were going to rape me in the woods by the school.
One day they finally broke down my will and my cousin could see I was upset during class. After I told him what was going on, he convinced me to tell the principal. So here I am, in 7th or 8th grade explaining to my male principal the bullying I was undergoing. After he heard my story, he told me that the only way he could do anything was if I repeated my allegations in front of my tormentor. Except it wasn't really in front, he sat the boy next to me. The end result was the boy got two days of in-school suspension and, while the overt sexual tone decreased, the bullying got worse.
Now, I know there are many wonderful men who would never do anything like this. And I have enough wisdom now to know that this was more about power than sex. But I always have that fear when I meet a new group of guys. So, at least in my mind, playing a male character is a protection mechanism against this darker part of society. It may not be fair and it might not even work, but it is what it is.
So those are the two main reasons why I might prefer playing male characters to female ones and, to a large degree, why gender issues are so important to me.
Blogs I Love: Robert J. Schwalb
I can't believe the amount of time that has elapsed since I last wrote one of these. However, I'm ecstatic about breaking this drought by talking about Robert Schwalb's blog.
From the start of my D&D "career", I've heard wonderful things about this man. I followed with glee the tweets and blog posts of those who were lucky enough to meet him. He's a prolific writer and while I try to read everything he writes, I still have a lot of catching up to do. And his blog is making this even more difficult. Recently I've felt like I should take down my little shingle and just direct people to his posts because they are that good.
Not only are his posts full of good advice, he lets his own personality shine through. He talks about his fears, his gratitude, his weaknesses, his industry and his preferences. Whenever I see that he has a new post up, I feel compelled to stop what I'm doing and read it. His productivity is hurting mine.
Recent Posts
- Ask Doctor Evil - Rob let's his dark side out and invites us to ask him anything
- Gnomes, Gnomes, Gnomes - A behind the scenes look at his recent DDI article about gnomes and why even small creatures can generate a long articles
- Austrian Pineaples - Getting the gang together on a regular basis is hard.
- Lighting Cigars with Dollar Bills - Some great (hard-won) advice on being an RPG freelancer
- Spit & Polish: Old Monsters Return - Rob professes his love of creating monsters and brings back the Anaxim Battleguard.
I hope you give his site a try and enjoy it as much as I have!
Sarah Facts
For much of college, I lived in a coed fraternity. As it is, parents are often weirded out by this and, well, possibly with good reason. So to help ensure that our friends didn't reveal interesting tidbits during the inevitable family or friend visit, we often would circulate what we called "facts." These were often a list of facts or activities that an idealized version of ourselves would do. For instance:
Tracy Facts
* Tracy brushes her teeth and flosses in the morning, at night and after every meal.
* Tracy _never_ wears pajamas to class. In fact, she always wears freshly pressed khakis and a button down shirt.
* Tracy never plays pong and is always asleep by midnight at the latest.
Well, you get the idea. The nice thing about these facts is that they help illustrate not only what is important to the person but also to those around her. They describe the characters we often play to our family, particularly at that age.
In case you are interested, here are some Sarah facts:
* Sarah has never had a crush on a dwarf.
* Sarah never coup-de-graced anyone.
* Sarah always bathes alone, fully clothed.
* Sarah is not a warlock.
* Sarah writes letters to her family every night. It's just that the postal service around here sucks.
I'm thinking of creating a list of 10 facts about my next character. It should be interesting to say the least. What would your character's "facts" look like?