Letters Home


Sarah Darkmagic - Posted on 02 September 2010

We recorded an episode of 4 geeks 4e last night. For this episode, we discussed how we approach campaigns from both the DM and player sides and I mentioned that one trick I've used as a player is having my character write letters home to her parents. These letters contain information about the story from my character's point of view and give me a way to develop my character without taking up a lot of table time or going through awkward role playing scenarios.

Since Sarah had some rather romantic notions of the adventuring life, I really worried about how much to role play. In case it helps someone with their game, here is Sarah's letter home. I wrote this on April 13th, 2009, about a month and a half after I started playing.

Dear Mom and Dad,

Hey guys! I hope all is well with you guys and that the show is doing great. I know I haven't sent anything for a while, but I didn't want to write until I could provide news about Douvan. Just so you guys don't continue to worry, we found him and he is safe and sound.

After the last letter from mom, I went straight to Winterhaven to see what I could find out about his whereabouts. The innkeeper was nice enough to tell me that Douvan had made friends with a local farmer and that there was an adventuring group in the area who had made good progress against the kobolds there and around Fallcrest. I went to find the group straight away to see if I could persuade them to help me in my cause. I met up with them outside of town outside of a cave under a waterfall. I agreed to help them with the kobolds they were fighting. It was my first battle! Of course, I made some rookie mistakes but with the help of the dwarf (more about him later), I got through it and learned a lot from the process. To top it off, I helped them defeat a goblin named Irontooth and the band of kobolds that were helping him.

After convincing the group to help me, we went to the farmer's house to find out where Douvan might be. The farmer was kind enough to draw us a map of hte location. When we got to the location, we happened upon a gnome, some humans, a halfling and two drakes. The drakes really scared me because the rest of the group kept telling me stories about a place they call 'That guy hall.' Apparently a former member of the group was killed in a horrific fashion by drakes in a place known as Kobold Hall. That was more than enough to make me extremely nervous of drakes and when I saw them at the dragon tomb site, I almost lost it. But I remembered the locket you gave me and the warmth it provided helped steady me, especially when the gnome then set his drakes loose on us. We were able to work our way through the gnome and his friends and after the battle we found Douvan tied up in a burlap sack. I quickly helped him get untied and everything and he told me his story. For my help, he gave me a magical locket he had. I felt bad taking it, but the truth is it is incredibly useful for me right now. I hope one day to no longer need it and will then return it to him and Eliza.

But enough of scary monsters and battle and stuff that's likely to make you worry. Let me tell you about the group I found. Lucan, an elf ranger, likes to refer to me as a half-human and he always seems suspicious that I'm going to steal something. I wish I could explain to him that I don't like to steal, that I only did it to help us, but words fail me. Then there is Klute, a human wizard. I'm not sure what to make of him yet, except that sometimes he concentrates a little too much on how other women look. Sometimes I don't understand guys. There is also a dragon-born warlord named Haradrin. So far he's been pretty quiet and I don't know a ton about him. And finally there is the dwarf paladin. I now know what you always meant about paladins having great hands.

Unless you guys really need me, I think I might stick with this group for a while and see where fate takes me.

Love,
Sarah

By the way, the reference to the paladin's hands was an in-joke for our group. When poor Sarah needed some healing (she got herself surrounded by enemies early in the encounter), the paladin healed her with his "Lay on Hands" power. Since someone other than my husband played that character and it was my first session, someone made the joke that he better be careful where he placed his hands and, to put a stop to that, I made the joke about paladins having such nice hands. I refuse to have such constraints placed on my characters. :)

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