Guest Post: Twilight: New Moon - As Seen in D&D!


Sarah Darkmagic - Posted on 11 August 2010

GRAIN OF SALT (to be taken internally while reading this post): I am not a Twilight fan, and while I tried to give it a fair shake, I'm afraid a bit of sarcastic vitriol has worked its way into this post. Please bear in mind that my HIGH AND MIGHTY JUDGEMENT of the movie is not a high and mighty judgement of its fans. I'm glad other people like it, for it saves me the trouble of trying too hard, myself.

My first impression of the Twilight series was that it was about a girl named Bella and her struggle to choose which abusive relationship she'd rather be in: cold and controlling or angry and violent. I wasn't impressed with the characters, and found the idea of the central plot to be horrible. Recently, however, some "friends" of mine brought over Twilight: New Moon (and the appropriate RiffTrax as an accompaniment), and I finally sat down and actually watched it. The. Whole. Damn. Thing.

It's a terrible movie. Let's be clear about that. But even the worst movie has some redeeming moments and, in the proper context, can provoke discussion and interest, and New Moon is no exception. As I watched, I realized I'd seen these archetypes marketed to pre-teen girls and their mothers before. A pale, effeminate character who is vaguely aloof but very, very pretty? Legolas would only need a handful of glitter to translate into Edward Cullen. A dark and dangerous individual who, while being heir to an ancient legacy, still remains devoted to the one he loves? If Aragorn had a few tufts of fur on him...

It's not a completely cromulent comparison. Aragorn and Legolas had something that no character in New Moon has: depth. But the tweeny reaction to their onscreen presence? There are some very strong parallels to be drawn there. So, if we can draw lines, however tenuous, between New Moon and Lord of the Rings, and from there make the leap to D&D, then Kevin Bacon does so declare that I should attempt to mine New Moon for some sort of D&D trope application.

It was surprisingly easy. It only required a slight change of context and the removal of all of the horribly convenient plot devices that the author seems to rely heavily upon. Consider this: Vampires are hideous monsters. They are known to take to themselves a thrall, someone who becomes devoted to them due to the vampire's ability to psychologically manipulate the poor mortal.

If I look at the Twilight movies as the story of a thrall, told from the perspective of a thrall, many things begin to make much more sense. It turns Bella from a vapid, useless twit to a much more tragic character. Because the story is told from the perspective of one already socially manipulated to be devoted to her vampire master, it makes sense that Edward would be seen as a sympathetic character instead of the monster we know him to be. For all we know, vampires really do sparkle in the eyes of their thralls. If all Edward is doing is meant to break Bella further, to enslave her body and mind and ensure her complete, unshakeable devotion, then I say he's doing a damn good job at being a monster, as he should be.

With this, the context of the movie changes; I know there is no hope for Bella, but I can hope for her anyway, that she might break the enchantment of her vampiric lord. I can wait, breathless, as the shirtless Jacob almost manages to pull her from her doomed path, and question whether she'd really be better off with the shamelessly violent wolf-child or if her death as a thrall would be more humane. The sheer insanity of the movies becomes compelling fiction, if only we can remember that while Bella is a thrall, we are not, and we can tell the monsters from the men in the world.

This, then, applies itself far more liberally to a D&D plot. A poor girl's family beseeches help, as she has recently turned moody and violent, with screaming night terrors. Further investigation allows the players to realize that she has been visited often by a dark and mysterious figure, whom they discover is a terrible vampire. Perhaps the girl tries to dissuade the party from confronting the vampire; her defense of him would be vigorous and committed. The party can decide whether the girl is worth saving, both from the vampire and from herself.

This puts the party in the role of Jacob, then, which seems appropriate. It's not hard to translate one murderously violent character into four or five murderously violent characters who also seek fame, fortune, and adventure. If the party pursues the vampire regardless of the girl's feelings, finds his lair, and fights off his other minions, then finally confronting him could be the epic showdown in D&D that I kept praying for over and over while actually watching the movie.

Who knows what other otherwise dismissable media might contribute to our games? What sort of things have you sourced ideas from that may have been utterly ridiculous but you still managed to translate into an interesting and compelling plot?

Jennifer Snyder is an awesome all-around geek girl and a great proponent of tabletop RPGs. When she isn't busy playing games or wreaking havoc on Twitter as @Level30Yinzer, she works on the outstanding RPG-focused non-profit she and her husband founded in 2009. You can find more information at Level30Yinzer.com.

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The Ghosts of Mars, which I hated, somehow made it into our D&D game. I have no shame, as it somehow worked.

On a side note, I liked Twilight...

Wait!!! Oh never mind. Here. Take my Man Card.

I recently purchased the DVD set of Tales of the Gold monkey. I half remembered this TV show from much younger days and really wanted to watch it. I really wanted it to be as great as Firefly.

Unfortunately, the reality isn't as good as the memory. Some of the situations really strain the suspension of disbeleif. The core premise, though, is one that gets played out in many science fiction games - a pilot of a vessel and his friends have adventures in an exotic region, many of which are caused by the people and cargo that is carried.

Since my current Traveller game uses a premise remarkably close to this, I have been watching the episodes with an eye on how to use the basic plot and sub-plots in adventures for the captain and crew of Bailey's Gamble.

I have not given up on Tales as I am still in the early episodes. I am hoping the writers looked at the potential they had and stopped trying so hard to imitate Raiders of the Lost Ark.

In the meantime, I will continue to watch and mine the series for ideas.

Geo

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