In case you haven't already heard, today Wizards of the Coast announced that they are developing the next iteration of Dungeons & Dragons. The announcement has been covered on a number of sites, including CNN, EN World, NY Times, and Forbes. In fact, Forbes has a nice roundup of links if you are interested in reading even more.
While there are a lot more questions than answers at this point, one of the big things to note about this new iteration is that the goal is to provide an experience that all fans of D&D, regardless of when they started, will find familiar and comfortable. Now, I realize this is a lofty goal, but, to be honest, I don't think it's insurmountable.
As discussed in a variety of Legends & Lore columns (commonly abbreviated to L&L), a modular game system is key to this. This causes fear in some people, how can one game system cover so many game styles and preferences. But currently, don't we already have that with all the various editions of the game as it is? Don't people who like particular play styles tend to prefer particular editions over others? I know people who play 0e, others who play 2e, and many who play 3x and 4e. Currently, the edition is often the shorthand for the play style desired. But why keep it that way? Why not create language to help people communicate their preferences and provide tools to achieve those goals? As an added bonus, if most of this shares a common base, this means players, DMs, and designers don't have to remember 4+ different rules system when moving between play styles.
And if that is where Wizards of the Coast is going with this, I couldn't be happier. While I love 4e, I've often felt sad that many of my D&D playing friends didn't feel like they had a home in my edition. Hell, I've been mad on a number of occasions over the whole concept of the walls between editions. We have so much more in common than those differences would have us believe.
What I love even more than this new, inclusive vision of D&D is that they are gathering the thoughts and opinions of the fans through play tests, the Legends & Lore column, and other venues. This is relatively new ground for them and I'm really excited to see them try it out. Will there be some speed bumps along the way? Absolutely. But at the end of the day, I think we'll both get a better product out of it as well as an informed and supportive community.
Beyond that, why am I so excited? Well part of it is that I was fortunate enough to do a play test session of it in early December. I can't talk about specifics for a number of reasons, but even in that incredibly early play test I saw a lot in there that people had been asking for. So right away that told me that they are listening to their fans and trying to provide a game that will make as many people as possible happy while still being D&D.
If you are interested in working with Wizards of the Coast in creating something we can all call our D&D, add your name to the play test group. They also created a community group for D&D Next. If you are on twitter, many people are using the #dndnext hash tag to continue the discussion there.
So, without a ton of detail about the new game to talk about, that's where I'm at. How do you feel? What excites you about D&D Next? What do you want to see?