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DDXP DM Challenge: One if by Land (Part 1)

The DM Challenge at DDXP is to create an adventure in Gamma World. I’m a bit intimidated by it because Gamma World is really new to me and I’m not sure I have quite the reservoir of stories to pull from that most of the other DMs will. However, I don’t back down from a challenge so I’m going for it anyway. Besides I didn’t know anything about the Underdark and had never run a game in public when I started the PAX East DM Challenge and I did ok there.

Since this is a convention game with time limits, I need to railroad the players a bit more than I would in my home game. In some ways, it’s important that I do so. They don’t know me well enough to recognize my cues and slowing down game play so people can explore their character for half an hour is likely to upset others at the table. I can’t give them spotlight time next game to make up for it. I also can’t guarantee how comfortable the people at my table will be with improvising, especially at 8 am in the morning, so it’s better if I plan more and ignore it rather than not plan and scramble during the game.

This means I need to come up with a few adventure ideas and tie them together in a way that is likely to make sense to the players. Before I started planning, I had a request from Randall (@deadorcs) to include giant chickens, so that needs to be there. Next up is thinking about some iconic bits of Boston. The first thing that comes to mind is the Revolutionary War, specifically Paul Revere. It might be cool to have players spread the word of a coming invasion. They could even ride giant chickens. The first part of my game’s title came into focus, “One if by Land.”

But who would invade? My first thought was the Beatles, mainly because I wanted the players to sing some songs at the table. Yet I wasn’t satisfied with that idea. I don’t really think of the Beatles when I think about Boston. After thinking a bit more and specifically after thinking about the Santa robot from Futurama, I hit on an idea. The Yankees, or more specifically Yankees robots. Bostonians hate the Yankees making them the perfect invaders for my story. Thus, the second part of my title “The Yankee(bot)s are coming.”

Great, but where are the characters when the invasion starts? I think the best answer for that is the Boston Common. I’m not quite sure where in the Common they should start, but I think it would be interesting it became the area for “livestock” again. When they run into the small force of Yankeebots, they can grab some of the chickens to ride so they can warn others.

Where should they go after the Common? Why Fenway Park of course. Maybe the bots are just itching for a baseball game or they will offer to withdraw if someone beats them. Whatever the reason, they need to make their way there and interact with the ballpark. Maybe the Green Monster is a real monster and can be controlled by sitting in Ted William’s seat. As for traveling there, I’ll probably give them the choice of two routes, one through the shorter but more dangerous “Big Dig” and the other through the labyrinthine streets of Boston.

I think this is a good start. I'll fiddle the names a bit as I go along too, keeping them recognizable while allowing time to play a game of telephone with them. Over the next few weeks, I’ll be hammering this into an actual adventure. I can’t wait to see where it goes and I hope the players enjoy it.

Coming Back to Life

So the good news. I met my playtest deadline for the Lost City project on November 24th and I rewarded myself by taking a bit of a break from writing. Well, I say reward myself, but the truth is my brain refused to write anything worth "publishing." I have a new project at my day job that, while incredibly fun and interesting, leaves me bereft of creative energy at the end of the day. Combine that with the change of seasons and the lack of a home game at the moment and I really needed the break. However, I plan on being more active again, especially as I have things that I can talk about publicly.

So, the first item, what is it like to work on an Open Design project like Lost City? I'm always interested in how things work and, through this project, I'm definitely learning a ton about the process of game design. Between Logan, Wolfgang, my fellow writers and the rest of the patrons, I'm getting a lot of my questions about game design answered without bugging my friends too much with newbie questions. In addition, the insight from the other patrons is wonderful, both in terms of exploring a design idea and just general learning how to work collaboratively with others. I really recommend becoming a patron of an Open Design project if you want to learn more about game design. I'd also recommend reading the Kobold Guides to Game Design first.

One small but powerful skill I learned doing this project is how to create monster stat blocks in Word. Until now, I had used Monster Builder and while I still like that program, I found the process of creating monsters a bit too long and tedious for what I needed. I tried exporting them as rich text and pasting them into my word document, but the tables were difficult to work with and it did funky things to the layout. I learned from some of the other authors how to use tab stops instead and created some monster templates for me to use. I have them in a template document. I wouldn't necessarily use these in things I send to Wizards of the Coast or Kobold Quarterly, but they work well for quickly sketching up a monster or for self-publication. I'll work on adding a power font later so the power icons automatically appear. If you have any other improvements, let me know in the comments.

Another thing this project has reinforced for me is just how complicated 4E has become. As the design of monsters and classes spiraled outward, they've added new mechanics. While in some ways these are awesome, it gives the designers something interesting to work on and scratches the itch of players, it becomes increasingly difficult to design things for general consumption. For instance, a trend in triggered actions was to trigger off of melee basic attack. Since Essentials fighters and rogues use their melee basic most of the time, this trigger becomes a bit more problematic. We saw a similar situation when the crit range expanded. No easy answers exist other than making people aware of them and letting DMs decide whether or not to limit certain powers/feats/magic items as a result or just not implementing something in their game.

Finally, I have to say, as awesome as it is to get a chance to work on something like Lost City, I'm really digging writing for my blog again. Here, I get to be me without all the pressure. So thanks for sticking with me and for all the encouragement!

Guest Post: Forging New Legends from Old

Artifacts are awesome and there are artifacts great and classic provided for you to use straight out of various published products. But if you’re a storytelling focused DM like I am then what are the odds that your story and the story of any of those artifacts are going to be a perfect fit? Pretty slim unless you designed your story with a specific artifact in mind.

There is a lot of advice in various products on designing things like monsters, but very little on items and even less on artifacts, so here’s a chance to glimpse into the process I’ve used to create a few artifacts.

This article is inspired by a conversation I had on Twitter where I ended up making an artifact for someone called Timbala, the Orucs Slayer, a sword that once slayed the Prince of Undeath himself (he got over it, as he’s apt to do). So I’ll use Timbala as an example.

Step one, beg, borrow, and steal. Like I mentioned before. There are already a bunch of really good artifacts out there. So find one that has some key components similar to the one you want to make. For Timbala I knew I was making a sword that wanted to kill a specific sort of creature and I knew I wanted it to be a Paragon tier artifact.

So after digging around through the D&D Compendium I found something sort of close and used that as my template. Did I copy it and then just tweak? No, I went well beyond that (although if you find something close enough, do it that way, seriously, it’s super-simple).

So as you look at your template it gives you an idea of about how many powers and properties an artifact of that sort and tier should have and you can imitate that in order to create your item, but with a connection to your story and tailored to your needs.

In the case of Timbala I started to develop some story after talking to the DM of the campaign that was going to use it. I decided that Timbala was a long ago hero who defeated Orcus before the gods were well known in the world. He needed to be exotic and interesting to capture some of the long ago feel. So I avoided a greatsword or longsword, and went with the less commonplace scimitar.

I imitated some properties of my template artifact and gave boosts to initiative and specific, story-focused skills. I also figured that Timbala, the warrior-before-he-became-a-sword was a leader amongst his people and I wanted to capture that by adding some Leader-like abilities. So it has an encounter power to grant temporary hit points and give buffs for attacking its favored enemies, demons.

When I looked at powers that could be added as the artifact grows I continued to use the template for balance, but continued to focus on the story as well. Sometimes it’s just taking what you have and growing it to a higher bonus and sometimes it was a matter of sticking with the theme...make it better at killing demons or allow it to have Leader-like abilities.

When it came time to deciding the Concordance track it was a matter of looking to the story and figuring out just how important that aspect was going to be to the item. Killing demons, defending law and order, these are things that Timbala will like. Creating chaos, killing lawful good creatures, this is going to make Timbala mad. The one bit that seems a bit odd is that you get a bonus in Concordance for being trained in Arcana...but when you consider that Arcana is the skill needed to make monster knowledge checks against elemental creatures, like Demons, it starts to come together.

As I worked on the mechanics of this artifact I also ended up developing the story at the same time. The connection between the hero Timbala and the artifact-sword, it’s personality, how it behaves along the Concordance track and when it moves on. These are all natural extensions of the story implied by the mechanics.

I can’t tell you what came first, the fluff or the crunch when it comes to the details of the item, they all started flowing together for me at the same time. I didn’t add any mechanics without it making story sense and I didn’t add any story without mechanics to add gravitas to that aspect of the item.

Have you ever created an artifact before or even used one straight from the books? How do you integrate artifacts into your story? Leave a comment and let me know.

Click here to download the PDF of Timbala, the Orcus Slayer and check out Sly Flourish where I have an article focused on how to integrate artifacts into your game as a DM and Temporary Hit Points to see how players can use artifacts to guide character growth.

Jeff Greiner is the publisher of TemporaryHitPoints.com and producer of TheTomeShow.com and a big geek who loves D&D and hates Orcus. He can be found on twitter as @Squach.

DDXP Games

For those who don't know, I'm attending DDXP in January. I'll write more about it later but the big news is that I'm writing 2 adventures for the con. The first one is for the DM Challenge. I have no idea what I'm doing for that one yet, but the challenge itself is to write a Gamma World adventure.

For the other one, I'm writing an adventure using Essentials and whatever I can cook up in that wacky brain of mine. Here is the description I sent the organizer Dave:

Dream a little dream...of death

What was supposed to be a time for rest and reflection has turned into a nightmare. Fear grips the small lakeside town of Tranquility. People are dying in their sleep. Those who wake the next morning recall strange and terrifying dreams. The lack of sleep has everyone on edge and eager to point fingers or exchange blows. Can you put an end to the madness before it goes too far?

The adventure will be level 4. If you are going and want to play, remember to sign up. I believe event pre-registration starts on Sunday. The events page has the time slots when I'll be running it.

Heads Down

Some of you may have noticed my writing output shrunk a bit over the past month. While part of that is me struggling to come up with topics especially since my normal group is on hiatus, mostly it's due to a project I'm working on. After Gen Con, I signed on as a senior patron of Lost City, an Open Design project done by the fine folks at Kobold Quarterly. My hope was to learn about how the design process works so I could start on my plans for world domination improve myself.

So, when it came time to submit pitches for an adventure section, I did so. My main hope was that I would get some feedback and see where I could improve, but then my pitch came in second in the poll and was accepted. Of course that was a nice ego boost but panic set in immediately. What the heck do I do now? :)

I've spent the last month and a half learning just that. I'm responsible for 3 tactical encounters, the history of a section of the city and creating lots of monsters who would love nothing more than a nice PC as a snack. And since we're nearing the deadline for the play test version, I'm even more heads down than normal. My experience has been great so far and I'm learning lots of new skills and growing a slightly thicker skin. After the 22nd I'll write more about my experience and the things I've learned.

Send feedback using the contact form or through twitter, @sarahdarkmagic.

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